Hi! Here you’ll find info and developer diaries on my upcoming game Grab n' Throw, Unreal Engine 4 -specific tips, fixes and implementations, posts on programming, IT and music, and various other writings.
Skip to the bottom if you just want the c++ code to use. Originally written for 4.9. Updated 2016-09-05 for 4.13 (also maybe .10, .11 and .12) code changes. After following the great tutorials on using splines and spline meshes by DokipenTechTutorials I had a very useable spline_path object, but wanted to extend it a little further. I re-implemented some existing blueprints I was using elsewhere and created options that let me auto-height and auto-pitch start, middle and end points to follow the shape of the ground or object underneath the spline. [Read More]