Devlog - Jazz Hands

Grab n' Throw has reached an important milestone - we now have hands! With the core gameplay features in place it was time to add some GameJuiceā„¢. Over the last few months I’ve added visible hands, hand animations, camera animations and more. To make everything more immersive I’ve opted to re-use the same external player model that other players see - you can look down and see your feet, and your hands grab the actual character you’re holding. [Read More]

Devlog - Big Huge Throws

Bigger and Huge-er and Throwier

Over the holiday break I prototyped a whole new gamemode and map, which are Hole in One and The Distant Links respectively. They’re based on the thought “what if I just multiplied all the throw force, sizes, etc by 11?" and it quickly became apparent this is the most fun game mode so far. Even just the basic actions feel good. Check this out: The map is “what if a golf course was 256km^2? [Read More]