Yak Shaving
“This will be a nice quick one to implement,” I tell myself.
This week, I
Was implementing AI for Inventor Simulator Needed the AI to select shelves to look at Was implementing a look-up-table of item->shelves-holding-item to make it faster Wrapped the shelves array in another struct because you can’t directly nest TSets and TArrays in Unreal Engine Added Unreal-Angelscript functionality to use AS-defined Hash functions of custom structs in the engine/UPROPERTYs Tested in a shipping/JIT build before making the PR Fixed my existing JIT issues causing the build to fail Implemented a generic map comparison I love game development.
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