GOAP and Utility AI in Grab n' Throw
Why don't we have both?
I’m working on a game where you throw stacks of your own team-mates in first-person, in various game-modes. I tried a few different approaches for player AI, but ended up settling on Utility for “what to do” and GOAP (Goal Oriented Action Programming) for “how to do it”. Each of these ( Utility AI and GOAP AI note) are worth watching videos on, they’re extremely cool.
Utility AI was popularised by Dave Mark, and was used in Guild Wars 2 (or an expansion).
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